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Thread Statistics | Show CCP posts - 1 post(s) |

Switch Savage
The Tuskers The Tuskers Co.
212
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Posted - 2015.11.09 14:25:56 -
[1] - Quote
Only thing i want is links to have an aggression timer as previously mentioned to get them off stations where they can be probed down and killed.
I can think of only one fight in the last 6 months that I lost because my opponent was linked. It is very possible to work out if someone has links and whether it will change the outcome of the fight before you engage. Fights are mainly won or lost on meta and pilot skill. I can certainly pick out specific examples where links allow you to win fights you would not normally however these are few and far between. |

Switch Savage
The Tuskers The Tuskers Co.
215
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Posted - 2015.11.12 10:34:35 -
[2] - Quote
Demerius Xenocratus wrote:Abannans Forum Alt wrote:chances are, the guy who killed you with links would've probably killed you without them too Some of us would relish the opportunity to find out. And some of us seem to be afraid to do so. I'd rather face off against a player's skill than their willingness to spend more dollars on the game. In other news, my corpmates are presently flying a Svipul that, with links has 40k EHP, two neuts, a 45m sig radius, does 4k cold in prop mode and over 400 DPS cold. CCP can't release decent ships because links make them batshit insane.
Talking out your backside.
A two faction MSE Svipul with shield links is 33k ehp. 4k cold is only possible with a Zors AND Mid grade grade snakes on top of links. I highly doubt you have those stats and two small neuts and even if you did you would not have range control as well due to needing x2 MSE to even get close to "40k ehp". Sig radius is about right but you don't have a AB (even over prop) if your doing 4k cold and thus cant keep decent transversal on anything with a web.
As always you over exaggerate to suit your argument. Not saying a Svipul is not broken but quote some proper numbers next time.
The only fit i can assume your talking about is that ******** one that wastes three lows for Power Diags to get a increase of 4k ehp. If it is that fit then its not even close to "400 dps". |

Switch Savage
The Tuskers The Tuskers Co.
215
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Posted - 2015.11.12 11:03:14 -
[3] - Quote
Demerius Xenocratus wrote:Reah Darknorth wrote:Quote:That is the question the defenders of this bad mechanic never answer. Those who defend ogb seem to think dragging around one alt is fun. But why stop there wouldn't it be even more fun if you had to drag around 2, or 3, or 10? Or is it the case that paying an extra $15/month to drag one alt around is the "sweet spot"? this is a game of alts. the p2w is real. but links are still the worst. the multiple account elites can keep their economic monopolies and their army of farming procurers. just let us the real players have real pvp that doesn't involve a p2w i-win button cloaked up off grid. 15 bucks aint a big deal but its 15 bucks a month over the course of many months and eventually years, plus the plex you need to pay for the t3 or the hours of grinding to make isk to pay for it. ccp is rolling in the cash. you have to ask yourself if they even plan on doing anything about this or if they just plan on ignoring it and pretend it isnt there while of course graciously accepting the cash for it. if so we might have to start whining a little bit louder. this is a problem that is worth discussing. misguided posters like abannans forum alt can downplay the problem of links as much as they want, but it doesnt matter because were here to spread the truth. Well people like Abannan and Crosi who have invested time and money training or buying a booster don't want to see them go awat, any more than some cap pilots wanted to see skynet go away. It's understandable. I just wish they could look past their narrow self interest to see how badly overpowered OGB is compared to every other form of advantage and even every other conceivable alt setup in the game.
It would irk me slightly if links went away as it would narrow my options for engaging large gangs solo. At the end of the day though eve is not a solo game and I would adapt my play style as required. |

Switch Savage
The Tuskers The Tuskers Co.
218
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Posted - 2015.11.24 12:36:12 -
[4] - Quote
Demerius Xenocratus wrote:IbanezLaney wrote:Demerius Xenocratus wrote:
On that day, I shall have my mop and bucket ready to collect the flood of tears from "elite solo pvp'ers" who are trash without their little friend. Or two - give my regards to CAANON.
But you will also not have them on that day - So you will still get dunked. Either way - Your tears will continue to flow. What will you cry about next?? ECM?? Logi?? Fleets?? I get dunked alot; doesn't really bother me. It's part of the game unless you are a hyper risk-averse carebear. I would prefer that when said dunks occur they do so because the opponent possessed superior tactics, speed and knowledge of the game rather than because they give CCP more money every month. "If you take my links I'll just bring a Falcon or logi alt" is a bad argument, as has been duly demonstrated when it's tossed out as a red herring in every single thread on this topic. Suffice to say the risk/reward for those variants of assistance is at a far more appropriate level, for various reasons. (Must be risked on grid, appears on mails, only effective against one or two opponents, etc.)
Honestly though i cannot think of a single fight bar one in the last six months that i directly lost because my opponent was linked.
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Switch Savage
The Tuskers The Tuskers Co.
219
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Posted - 2015.11.25 13:56:07 -
[5] - Quote
Well for a start you should should gain Intel about players in your area so everyone should have that advantage. I also fight linked PvPers with decent counters if i have them available. I also use links myself when roaming in larger more expensive ships just so we are clear.
There are however very few situations where links purely decide the outcome of the fight and in those that they do, i admit it can be frustrating. A lot of people seem to simply find it easier to roll over, die and complain rather than adapt to an opponent though.
For example I was flying an arty Svipul and my prey was flying a autocannon Svipul. Once i had confirmed his max cold m/s i judged he had snakes but no links. His speed spiked and i wrongly put that down to him overheating to catch me so i heated my web/prop and waited for him to close. His scram landed at the same range my overheated web did and he ended up catching me.
Now my first thought after the fight was not "damn links so OP". I was simply annoyed at myself for incorrectly assuming his speed increase was a result of him overloading, when it was actually him turning links on. This was MY mistake I learnt from it and moved on and did not instantly complain for links to be removed. It makes for a more dynamic PvP environment in my opinion and anyone saying they are a barrier for entry into PvP is not a good PvPer. |

Switch Savage
The Tuskers The Tuskers Co.
219
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Posted - 2015.11.25 14:50:53 -
[6] - Quote
Thanatos Marathon wrote:If you dislike fighting linked ships I highly recommend that you hunt them. I've killed 8 of them in the last 2 days of action in Pavanakka. ProofAlso, if you would like assistance in learning how to kill link ships Gallente Militia is recruiting and willing to teach. - Than
Brings a tear to my eye, nice work. |

Switch Savage
The Tuskers The Tuskers Co.
222
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Posted - 2015.12.15 13:49:34 -
[7] - Quote
Quite happy links will be removed really. It makes solo vs fleet a bit harder in some heavy active tank brawl fits but I can and will adapt. Plus i am having a riot welping all my active tank fits that require links as Crosi saw first hand the other day (gf btw).
A lot of people seem to think it will magically balance things out and let them win more fights. Trust me on this one you will still very likely lose to all the same people. |

Switch Savage
The Tuskers The Tuskers Co.
222
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Posted - 2015.12.15 16:23:33 -
[8] - Quote
Well hey skirmish links have to be on grid after this change so scram/point range will drop for most gangs. But we will likely just see HICs in all kiting gangs (Yay 37.5km scram :D). |

Switch Savage
The Tuskers The Tuskers Co.
223
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Posted - 2015.12.15 21:08:24 -
[9] - Quote
Estella Osoka wrote:Switch Savage wrote:Well hey skirmish links have to be on grid after this change so scram/point range will drop for most gangs. But we will likely just see HICs in all kiting gangs (Yay 37.5km scram :D). That's the minimum scram range I believe.
Huh? Its 37.5km from the HICs scripted scram which links do not effect so that is max. T1 variant of the module is less but cannot remember the number off the top of my head.
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Switch Savage
The Tuskers The Tuskers Co.
223
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Posted - 2015.12.16 10:00:15 -
[10] - Quote
Pestilen Ratte wrote:I think we all need to discuss one specific issue more closely.
Regardless of whether links are a "good" or "bad" mechanic, which is inherently subjective, what can we all agree for certain about links?
I believe there is no question that links disguise the strength of enemy ships. Put another way, they create uncertainty about the enemy strength, and this is true whether there is one enemy or a whole fleet.
So what?
So, one of the big "time investment" barriers to engaging the enemy is determining their strength. This is why we keep an eye on local spikes. This is why we use d-scan. This is why we use TS3. We all know that we need to pick our fights carefully. And we know we need to keep an eye out for changes in the balance of power.
It is not contentious to say that the harder it is to determine enemy strength, the more time is required before deciding whether to engage.
Depending on how busy you are in real life, and how much you like "the hunt" or "the fight" as game play styles, the time invested in order to get a fight is a real problem.
This has been my greatest frustration with links. You log on, you fit a ship, your corp buddies are also online. Great! Now you can go out looking for small gang PVP. Get some fights.
Except, you can't. Not really.
Because of the ridiculous power of off grid boosts, the range of enemy strength that can destroy a small gang goes from a large blob to one ship.
Without links, you can say with certainty whether the ships in system can offer a fair fight. You can look for such a system, and look to get roughly balanced fights.
With links, you just never know for certain whether you are going to pick a fight you can't win.
Obviously this is not true for larger fleets. Once you have 30 ships and they only have 20, links are not an issue because you can use them yourself or otherwise overpower them with numbers.
But for solo and small gang PVP, links make even one enemy ship invulnerable. You cannot know, for certain, if you are picking a fair fight.
That makes Eve a bad investment of time, and it undermines the idea that Eve is even about fighting.
Maybe PVP in Eve is only supposed to be for massive fleets and risk averse gate campers and OGB gimps.
Maybe that is how you attract the sort of people who play Eve (and who pay for alts).
But it isn't how you appeal to people who want to fight in space ships.
Off grid boosters are not just a treacherous mechanic. They are also a statement of how CCP see and value their player base, and indeed how they see the scope and competencies of their own creation.
If links don't get massively reconfigured to address the small gang PVP concerns, nobody at CCP even believes Eve should be about space ship combat.
It is all just meant to be a chat room with space backgrounds, a facebook for chatty start wars fans.
If the availability of links currently prevents you from going out and getting kills you will simply find something else to complain about after. Solo/Small gang players know they are always up against the odds that is the fun of it. We do not expect nor request fair fights you do what you can against the many and try to snatch kills against impossible odds. |
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Switch Savage
The Tuskers The Tuskers Co.
223
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Posted - 2015.12.17 10:42:43 -
[11] - Quote
Master Sergeant MacRobert wrote:Switch Savage wrote:Well hey skirmish links have to be on grid after this change so scram/point range will drop for most gangs. But we will likely just see HICs in all kiting gangs (Yay 37.5km scram :D). In Rakapas, the jump gates to Reisato and to Iwisoda are on the same grid. I doubt this is the only occurance. This allows for the links to be "safe" to an exit that is a warp away whilst still applying the bonus. I am pretty sure the new "on grid links" are going to be gamed effectively just as they have before. At least Command destroyers are here to completely change the engagement envelope on a number of situations. Damn the Bifost can tank good, if fitted well (o7 St Lucifer). We have yet to see the true fallout from this change and I suspect I will still approve of balancing passes on all the links and T3C.
Yeah i am not too fussed about it all really. I am sure that the on grid links will have a limit so you cant just burn them around with 100mn thousands of kms from the engagement, but we shall have to wait and see. The command dessies are some of the most fun i have had in eve and are hilarious for getting kills as well as killing friends :D. |
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